Game theory, simulated interaction, and unaided judgement for
forecasting decisions in conflicts: Further evidence
Green, K.C.
Pages 463-472
AbstractWhen people in conflicts can accurately forecast how others will
respond, they should be able to make better decisions. Contrary to
expectations, earlier research found game theorists' forecasts were less
accurate than forecasts from student role players. To assess whether game
theorists had been disadvantaged by the selection of conflicts, I obtained
forecasts for three new conflicts of types preferred by game theory
experts. As before, role-players in simulated interactions were students,
and other students forecast using their judgement. Game theorists did
better than previously. However, when the three new and five earlier
conflicts are combined, 101 forecasts by 23 game theorists were no more
accurate (31%) than 354 forecasts by students who used unaided judgement
(31%). Experienced game theorists were not more accurate. Neither were
those who spent more time on the task. Of 105 simulated-interaction
forecasts, 62% were accurate: an average error reduction of 47% over
game-theorist forecasts and a halving of error relative to the current
method. Forecasts can sometimes have value without being strictly accurate.
Assessing the usefulness of forecasts led to the same conclusions about the
relative merits of the methods. Finally, by combining simulated interaction
forecasts, accurate forecasts were obtained for seven of the eight
situations.
Keywords: Accuracy
, Methods
, Role playing
, Strategy
, Usefulness